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| MapperQuad () |
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| ~MapperQuad () |
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void | SetCanvas (viskores::rendering::Canvas *canvas) override |
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virtual viskores::rendering::Canvas * | GetCanvas () const override |
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void | SetCompositeBackground (bool on) |
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viskores::rendering::Mapper * | NewCopy () const override |
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| Mapper () |
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virtual | ~Mapper () |
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virtual void | RenderCells (const viskores::cont::UnknownCellSet &cellset, const viskores::cont::CoordinateSystem &coords, const viskores::cont::Field &scalarField, const viskores::cont::ColorTable &colorTable, const viskores::rendering::Camera &camera, const viskores::Range &scalarRange) |
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void | RenderCells (const viskores::cont::UnknownCellSet &cellset, const viskores::cont::CoordinateSystem &coords, const viskores::cont::Field &scalarField, const viskores::cont::ColorTable &colorTable, const viskores::rendering::Camera &camera, const viskores::Range &scalarRange, const viskores::cont::Field &ghostField) |
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virtual void | RenderCellsPartitioned (const viskores::cont::PartitionedDataSet partitionedData, const std::string fieldName, const viskores::cont::ColorTable &colorTable, const viskores::rendering::Camera &camera, const viskores::Range &scalarRange) |
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virtual void | SetActiveColorTable (const viskores::cont::ColorTable &ct) |
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virtual void | SetLogarithmX (bool l) |
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virtual void | SetLogarithmY (bool l) |
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A mapper that renderers quad faces from a cell set via ray tracing.
As opposed to breaking quads into two trianges, scalars are
interpolated using all 4 points of the quad resulting in more
accurate interpolation.