#include <TextRenderer.h>
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| TextRenderer (const viskores::rendering::Canvas *canvas, const viskores::rendering::BitmapFont &font, const viskores::rendering::Canvas::FontTextureType &fontTexture, viskores::rendering::TextRendererBatcher *textBatcher) |
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void | RenderText (const viskores::Vec2f_32 &position, viskores::Float32 scale, viskores::Float32 angle, viskores::Float32 windowAspect, const viskores::Vec2f_32 &anchor, const viskores::rendering::Color &color, const std::string &text) |
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void | RenderText (const viskores::Vec3f_32 &origin, const viskores::Vec3f_32 &right, const viskores::Vec3f_32 &up, viskores::Float32 scale, const viskores::Vec2f_32 &anchor, const viskores::rendering::Color &color, const std::string &text) |
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void | RenderText (const viskores::Matrix< viskores::Float32, 4, 4 > &transform, viskores::Float32 scale, const viskores::Vec2f_32 &anchor, const viskores::rendering::Color &color, const std::string &text, const viskores::Float32 &depth=0.f) |
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◆ TextRenderer()
◆ RenderText() [1/3]
◆ RenderText() [2/3]
◆ RenderText() [3/3]
◆ Canvas
◆ Font
◆ FontTexture
◆ TextBatcher
The documentation for this class was generated from the following file: