#include <Quadralizer.h>
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| CountQuads () |
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void | operator() (viskores::CellShapeTagGeneric shapeType, viskores::Id &quads) const |
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void | operator() (viskores::CellShapeTagHexahedron, viskores::Id &quads) const |
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void | operator() (viskores::CellShapeTagQuad shapeType, viskores::Id &quads) const |
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void | operator() (viskores::CellShapeTagWedge, viskores::Id &quads) const |
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viskores::exec::arg::ThreadIndicesTopologyMap< InputDomainType, viskores::exec::arg::CustomScatterOrMaskTag > | GetThreadIndices (viskores::Id threadIndex, const OutToInArrayType &outToIn, const VisitArrayType &visit, const ThreadToOutArrayType &threadToOut, const InputDomainType &connectivity) const |
| Topology map worklets use topology map indices. More...
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EnableFnWhen< S &&M, viskores::exec::arg::ThreadIndicesTopologyMap< InputDomainType, viskores::exec::arg::DefaultScatterAndMaskTag > > | GetThreadIndices (viskores::Id threadIndex1D, const viskores::Id3 &threadIndex3D, const OutToInArrayType &, const VisitArrayType &, const ThreadToOutArrayType &, const InputDomainType &connectivity) const |
| Optimized for ScatterIdentity and MaskNone. More...
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EnableFnWhen< !(S &&M), viskores::exec::arg::ThreadIndicesTopologyMap< InputDomainType, viskores::exec::arg::CustomScatterOrMaskTag > > | GetThreadIndices (viskores::Id threadIndex1D, const viskores::Id3 &threadIndex3D, const OutToInArrayType &outToIn, const VisitArrayType &visit, const ThreadToOutArrayType &threadToOut, const InputDomainType &connectivity) const |
| Default version. More...
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◆ ControlSignature
typedef void viskores::rendering::Quadralizer::CountQuads::ControlSignature(CellSetIn cellset, FieldOut) |
◆ ExecutionSignature
typedef void viskores::rendering::Quadralizer::CountQuads::ExecutionSignature(CellShape, _2) |
◆ CountQuads()
viskores::rendering::Quadralizer::CountQuads::CountQuads |
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◆ operator()() [1/4]
◆ operator()() [2/4]
◆ operator()() [3/4]
◆ operator()() [4/4]
The documentation for this class was generated from the following file: