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18 #ifndef viskores_rendering_Actor_h
19 #define viskores_rendering_Actor_h
38 class VISKORES_RENDERING_EXPORT
Actor
42 const std::string coordinateName,
43 const std::string fieldName);
46 const std::string coordinateName,
47 const std::string fieldName,
51 const std::string coordinateName,
52 const std::string fieldName,
56 const std::string coordinateName,
57 const std::string fieldName);
60 const std::string coordinateName,
61 const std::string fieldName,
65 const std::string coordinateName,
66 const std::string fieldName,
125 struct InternalsType;
126 std::unique_ptr<InternalsType>
Internals;
136 #endif //viskores_rendering_Actor_h
Contains and manages the geometric data structures that Viskores operates on.
Definition: DataSet.h:66
std::unique_ptr< InternalsType > Internals
Definition: Actor.h:125
Represent an axis-aligned 3D bounds in space.
Definition: Bounds.h:37
Manages a coordinate system for a DataSet.
Definition: CoordinateSystem.h:38
Groups connected points that have the same field value.
Definition: Atomic.h:27
Color Table for coloring arbitrary fields.
Definition: cont/ColorTable.h:97
Converts data into commands to a rendering system.
Definition: Mapper.h:37
Comprises a set of viskores::cont::DataSet objects.
Definition: PartitionedDataSet.h:34
Represent a continuous scalar range of values.
Definition: Range.h:39
A CellSet of an unknown type.
Definition: UnknownCellSet.h:56
Specifies the viewport for a rendering.
Definition: Camera.h:45
An item to be rendered.
Definition: Actor.h:38
A Field encapsulates an array on some piece of the mesh, such as the points, a cell set,...
Definition: Field.h:39
Represents the image space that is the target of rendering.
Definition: Canvas.h:43
Representation of a color.
Definition: Color.h:37