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19 #ifndef viskores_filter_field_transform_PointTransform_h
20 #define viskores_filter_field_transform_PointTransform_h
32 namespace field_transform
94 SetRotation(angleDegrees, { axisX, axisY, axisZ });
100 SetRotation(angleDegrees, 1, 0, 0);
106 SetRotation(angleDegrees, 0, 1, 0);
112 SetRotation(angleDegrees, 0, 0, 1);
152 void SetChangeCoordinateSystem(
bool flag);
153 bool GetChangeCoordinateSystem()
const;
159 bool ChangeCoordinateSystem =
true;
165 #endif // viskores_filter_field_transform_PointTransform_h
Contains and manages the geometric data structures that Viskores operates on.
Definition: DataSet.h:66
Base class for all filters.
Definition: Filter.h:171
viskores::Matrix< T, 4, 4 > Transform3DTranslate(const T &x, const T &y, const T &z)
Returns a translation matrix.
Definition: Transform3D.h:131
#define VISKORES_CONT
Definition: ExportMacros.h:65
Groups connected points that have the same field value.
Definition: Atomic.h:27
viskores::Matrix< T, 4, 4 > Transform3DRotate(T angleDegrees, const viskores::Vec< T, 3 > &axisOfRotation)
Returns a rotation matrix.
Definition: Transform3D.h:156
viskores::Float32 FloatDefault
The floating point type to use when no other precision is specified.
Definition: Types.h:244
viskores::Matrix< T, 4, 4 > Transform3DScale(const T &scaleX, const T &scaleY, const T &scaleZ)
Returns a scale matrix.
Definition: Transform3D.h:94