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template<typename T , typename S > |
bool | viskores::cont::ColorTableMap (const viskores::cont::ArrayHandle< T, S > &values, const viskores::cont::ColorTableSamplesRGBA &samples, viskores::cont::ArrayHandle< viskores::Vec4ui_8 > &rgbaOut) |
| Sample each value through an intermediate lookup/sample table to generate RGBA colors. More...
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template<typename T , typename S > |
bool | viskores::cont::ColorTableMap (const viskores::cont::ArrayHandle< T, S > &values, const viskores::cont::ColorTableSamplesRGB &samples, viskores::cont::ArrayHandle< viskores::Vec3ui_8 > &rgbOut) |
| Sample each value through an intermediate lookup/sample table to generate RGB colors. More...
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template<typename T , int N, typename S > |
bool | viskores::cont::ColorTableMapMagnitude (const viskores::cont::ArrayHandle< viskores::Vec< T, N >, S > &values, const viskores::cont::ColorTableSamplesRGBA &samples, viskores::cont::ArrayHandle< viskores::Vec4ui_8 > &rgbaOut) |
| Use magnitude of a vector with a sample table to generate RGBA colors. More...
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template<typename T , int N, typename S > |
bool | viskores::cont::ColorTableMapMagnitude (const viskores::cont::ArrayHandle< viskores::Vec< T, N >, S > &values, const viskores::cont::ColorTableSamplesRGB &samples, viskores::cont::ArrayHandle< viskores::Vec3ui_8 > &rgbOut) |
| Use magnitude of a vector with a sample table to generate RGB colors. More...
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template<typename T , int N, typename S > |
bool | viskores::cont::ColorTableMapComponent (const viskores::cont::ArrayHandle< viskores::Vec< T, N >, S > &values, viskores::IdComponent comp, const viskores::cont::ColorTableSamplesRGBA &samples, viskores::cont::ArrayHandle< viskores::Vec4ui_8 > &rgbaOut) |
| Use a single component of a vector with a sample table to generate RGBA colors. More...
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template<typename T , int N, typename S > |
bool | viskores::cont::ColorTableMapComponent (const viskores::cont::ArrayHandle< viskores::Vec< T, N >, S > &values, viskores::IdComponent comp, const viskores::cont::ColorTableSamplesRGB &samples, viskores::cont::ArrayHandle< viskores::Vec3ui_8 > &rgbOut) |
| Use a single component of a vector with a sample table to generate RGB colors. More...
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template<typename T , typename S > |
bool | viskores::cont::ColorTableMap (const viskores::cont::ArrayHandle< T, S > &values, const viskores::cont::ColorTable &table, viskores::cont::ArrayHandle< viskores::Vec4ui_8 > &rgbaOut) |
| Interpolate each value through the color table to generate RGBA colors. More...
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template<typename T , typename S > |
bool | viskores::cont::ColorTableMap (const viskores::cont::ArrayHandle< T, S > &values, const viskores::cont::ColorTable &table, viskores::cont::ArrayHandle< viskores::Vec< viskores::UInt8, 3 >> &rgbOut) |
| Interpolate each value through the color table to generate RGB colors. More...
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template<typename T , int N, typename S > |
bool | viskores::cont::ColorTableMapMagnitude (const viskores::cont::ArrayHandle< viskores::Vec< T, N >, S > &values, const viskores::cont::ColorTable &table, viskores::cont::ArrayHandle< viskores::Vec4ui_8 > &rgbaOut) |
| Use magnitude of a vector to generate RGBA colors. More...
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template<typename T , int N, typename S > |
bool | viskores::cont::ColorTableMapMagnitude (const viskores::cont::ArrayHandle< viskores::Vec< T, N >, S > &values, const viskores::cont::ColorTable &table, viskores::cont::ArrayHandle< viskores::Vec< viskores::UInt8, 3 >> &rgbOut) |
| Use magnitude of a vector to generate RGB colors. More...
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template<typename T , int N, typename S > |
bool | viskores::cont::ColorTableMapComponent (const viskores::cont::ArrayHandle< viskores::Vec< T, N >, S > &values, viskores::IdComponent comp, const viskores::cont::ColorTable &table, viskores::cont::ArrayHandle< viskores::Vec4ui_8 > &rgbaOut) |
| Use a single component of a vector to generate RGBA colors. More...
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template<typename T , int N, typename S > |
bool | viskores::cont::ColorTableMapComponent (const viskores::cont::ArrayHandle< viskores::Vec< T, N >, S > &values, viskores::IdComponent comp, const viskores::cont::ColorTable &table, viskores::cont::ArrayHandle< viskores::Vec< viskores::UInt8, 3 >> &rgbOut) |
| Use a single component of a vector to generate RGB colors. More...
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